Class

CoglTexture2D

Description

final class Cogl.Texture2D : GObject.TypeInstance {
  /* No available fields */
}
No description available.

Hierarchy

hierarchy this CoglTexture2D implements_0 CoglTexture this--implements_0 ancestor_0 CoglObject ancestor_0--this

Ancestors

Implements

Constructors

cogl_texture_2d_new_from_bitmap

Creates a low-level CoglTexture2D texture based on data residing in a CoglBitmap.

Available since: 2.0

cogl_texture_2d_new_from_data

Creates a low-level CoglTexture2D texture based on data residing in memory.

Available since: 2.0

cogl_texture_2d_new_from_file

Creates a low-level CoglTexture2D texture from an image file.

Available since: 1.16

cogl_texture_2d_new_with_size

Creates a low-level CoglTexture2D texture with a given width and height that your GPU can texture from directly.

Available since: 2.0

Instance methods

Methods inherited from CoglObject (2)
cogl_object_get_user_data

Finds the user data previously associated with object using the given key. If no user data has been associated with object for the given key this function returns NULL.

Available since: 1.4

cogl_object_set_user_data

Associates some private user_data with a given CoglObject. To later remove the association call cogl_object_set_user_data() with the same key but NULL for the user_data.

Available since: 1.4

Methods inherited from CoglTexture (15)
cogl_texture_allocate

Explicitly allocates the storage for the given texture which allows you to be sure that there is enough memory for the texture and if not then the error can be handled gracefully.

cogl_texture_get_components

Queries what components the given texture stores internally as set via cogl_texture_set_components().

Available since: 1.18

cogl_texture_get_data

Copies the pixel data from a cogl texture to system memory.

cogl_texture_get_gl_texture

Queries the GL handles for a GPU side texture through its CoglTexture.

cogl_texture_get_height

Queries the height of a cogl texture.

cogl_texture_get_max_waste

Queries the maximum wasted (unused) pixels in one dimension of a GPU side texture.

cogl_texture_get_premultiplied

Queries the pre-multiplied alpha status for internally stored red, green and blue components for the given texture as set by cogl_texture_set_premultiplied().

Available since: 1.18

cogl_texture_get_width

Queries the width of a cogl texture.

cogl_texture_is_get_data_supported
No description available.
cogl_texture_is_sliced

Queries if a texture is sliced (stored as multiple GPU side tecture objects).

cogl_texture_set_components

Affects the internal storage format for this texture by specifying what components will be required for sampling later.

Available since: 1.18

cogl_texture_set_data

texture a CoglTexture. Sets all the pixels for a given mipmap level by copying the pixel data pointed to by the data argument into the given texture.

cogl_texture_set_premultiplied

Affects the internal storage format for this texture by specifying whether red, green and blue color components should be stored as pre-multiplied alpha values.

Available since: 1.18

cogl_texture_set_region

Sets the pixels in a rectangular subregion of texture from an in-memory buffer containing pixel data.

cogl_texture_set_region_from_bitmap

Copies a specified source region from bitmap to the position (src_x, src_y) of the given destination texture handle.

Available since: 1.8