Constructor
CoglTexture2Dnew_from_bitmap
Declaration [src]
CoglTexture2D*
cogl_texture_2d_new_from_bitmap (
CoglBitmap* bitmap
)
Description [src]
Creates a low-level CoglTexture2D
texture based on data residing
in a CoglBitmap
.
The storage for the texture is not allocated before this function
returns. You can call cogl_texture_allocate()
to explicitly
allocate the underlying storage or preferably let Cogl
automatically allocate storage lazily when it may know more about
how the texture is being used and can optimize how it is allocated.
The texture is still configurable until it has been allocated so
for example you can influence the internal format of the texture
using cogl_texture_set_components()
and
cogl_texture_set_premultiplied()
.
Stability: | Unstable |
Available since: | 2.0 |
Parameters
bitmap |
CoglBitmap |
A |
|
The data is owned by the caller of the function. |
Return value
Returns: | CoglTexture2D |
A newly allocated |
|
The caller of the function takes ownership of the data, and is responsible for freeing it. |