Constructor

CoglTexture2Dnew_from_bitmap

Declaration [src]

CoglTexture2D*
cogl_texture_2d_new_from_bitmap (
  CoglBitmap* bitmap
)

Description [src]

Creates a low-level CoglTexture2D texture based on data residing in a CoglBitmap.

The storage for the texture is not allocated before this function returns. You can call cogl_texture_allocate() to explicitly allocate the underlying storage or preferably let Cogl automatically allocate storage lazily when it may know more about how the texture is being used and can optimize how it is allocated.

The texture is still configurable until it has been allocated so for example you can influence the internal format of the texture using cogl_texture_set_components() and cogl_texture_set_premultiplied().

Stability:Unstable
Available since:2.0

Parameters

bitmap CoglBitmap
 

A CoglBitmap.

 The data is owned by the caller of the function.

Return value

Returns: CoglTexture2D
 

A newly allocated CoglTexture2D.

 The caller of the function takes ownership of the data, and is responsible for freeing it.