Method

CoglPipelineset_layer_combine

Declaration [src]

gboolean
cogl_pipeline_set_layer_combine (
  CoglPipeline* pipeline,
  int layer_index,
  const char* blend_string,
  GError** error
)

Description [src]

If not already familiar; you can refer here for an overview of what blend strings are and there syntax.

These are all the functions available for texture combining: REPLACE(arg0) = arg0 MODULATE(arg0, arg1) = arg0 x arg1 ADD(arg0, arg1) = arg0 + arg1 ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5 INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2) SUBTRACT(arg0, arg1) = arg0 - arg1 DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + (arg0[G] - 0.5)) * (arg1[G] - 0.5) + (arg0[B] - 0.5)) * (arg1[B] - 0.5)) DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + (arg0[G] - 0.5)) * (arg1[G] - 0.5) + (arg0[B] - 0.5)) * (arg1[B] - 0.5))

Refer to the color-source syntax for describing the arguments. The valid source names for texture combining are: TEXTURE Use the color from the current texture layer TEXTURE_0, TEXTURE_1, etc Use the color from the specified texture layer CONSTANT Use the color from the constant given with cogl_pipeline_set_layer_combine_constant() PRIMARY Use the color of the pipeline as set with cogl_pipeline_set_color() PREVIOUS Either use the texture color from the previous layer, or if this is layer 0, use the color of the pipeline as set with cogl_pipeline_set_color()

Layer Combine Examples This is effectively what the default blending is: RGBA = MODULATE (PREVIOUS, TEXTURE) This could be used to cross-fade between two images, using the alpha component of a constant as the interpolator. The constant color is given by calling cogl_pipeline_set_layer_combine_constant(). RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])

You can’t give a multiplication factor for arguments as you can with blending.

Stability:Unstable
Available since:2.0

Parameters

layer_index int
 

Specifies the layer you want define a combine function for.

blend_string const char*
 

A Cogl blend string describing the desired texture combine function.

 The data is owned by the caller of the function.
 The string is a NUL terminated UTF-8 string.
error GError **
  The return location for a GError*, or NULL.

Return value

Returns: gboolean
 

TRUE if the blend string was successfully parsed, and the described texture combining is supported by the underlying driver and or hardware. On failure, FALSE is returned and error is set.