Method
CoglFramebufferget_samples_per_pixel
Declaration [src]
int
cogl_framebuffer_get_samples_per_pixel (
CoglFramebuffer* framebuffer
)
Description [src]
Gets the number of points that are sampled per-pixel when
rasterizing geometry. Usually by default this will return 0 which
means that single-sample not multisample rendering has been chosen.
When using a GPU supporting multisample rendering it’s possible to
increase the number of samples per pixel using
cogl_framebuffer_set_samples_per_pixel()
.
Calling cogl_framebuffer_get_samples_per_pixel()
before the
framebuffer has been allocated will simply return the value set
using cogl_framebuffer_set_samples_per_pixel()
. After the
framebuffer has been allocated the value will reflect the actual
number of samples that will be made by the GPU.
Stability: | Unstable |
Available since: | 1.10 |