Method

CoglFramebufferget_samples_per_pixel

Declaration [src]

int
cogl_framebuffer_get_samples_per_pixel (
  CoglFramebuffer* framebuffer
)

Description [src]

Gets the number of points that are sampled per-pixel when rasterizing geometry. Usually by default this will return 0 which means that single-sample not multisample rendering has been chosen. When using a GPU supporting multisample rendering it’s possible to increase the number of samples per pixel using cogl_framebuffer_set_samples_per_pixel().

Calling cogl_framebuffer_get_samples_per_pixel() before the framebuffer has been allocated will simply return the value set using cogl_framebuffer_set_samples_per_pixel(). After the framebuffer has been allocated the value will reflect the actual number of samples that will be made by the GPU.

Stability:Unstable
Available since:1.10

Return value

Returns: int
 

The number of point samples made per pixel when rasterizing geometry or 0 if single-sample rendering has been chosen.