Class
CoglTexture2DSliced
Constructors
cogl_texture_2d_sliced_new_from_bitmap
Creates a new CoglTexture2DSliced
texture based on data residing
in a bitmap.
Available since: 1.16
cogl_texture_2d_sliced_new_from_data
Creates a new CoglTexture2DSliced
texture based on data residing
in memory.
Available since: 1.16
cogl_texture_2d_sliced_new_from_file
Creates a CoglTexture2DSliced
from an image file.
Available since: 1.16
cogl_texture_2d_sliced_new_with_size
Creates a CoglTexture2DSliced
that may internally be comprised of
1 or more CoglTexture2D
textures depending on GPU limitations.
For example if the GPU only supports power-of-two sized textures
then a sliced texture will turn a non-power-of-two size into a
combination of smaller power-of-two sized textures. If the
requested texture size is larger than is supported by the hardware
then the texture will be sliced into smaller textures that can be
accessed by the hardware.
Available since: 1.10