Class
MetaWindowActor
Instance methods
meta_window_actor_freeze
Freezes the MetaWindowActor
, which inhibits updates and geometry
changes of the window. This property is refcounted, so make sure
to call meta_window_actor_thaw()
the exact same amount of times
as this function to allow updates again.
meta_window_actor_get_image
Flattens the layers of self
into one ARGB32 image by alpha blending
the images, and returns the flattened image.
meta_window_actor_get_meta_window
Gets the MetaWindow
object that the the MetaWindowActor
is displaying.
meta_window_actor_get_texture
Gets the ClutterActor that is used to display the contents of the window, or NULL if no texture is shown yet, because the window is not mapped.
meta_window_actor_is_destroyed
Gets whether the X window that the actor was displaying has been destroyed.
meta_window_actor_paint_to_content
meta_window_actor_sync_visibility
meta_window_actor_thaw
Thaws/unfreezes the MetaWindowActor
to allow updates and geometry
changes after a window was frozen using meta_window_actor_freeze()
.
Properties
Meta.WindowActor:meta-window
Signals
Meta.WindowActor::damaged
Notify that one or more of the surfaces of the window have been damaged.
Meta.WindowActor::effects-completed
The ::effects-completed signal will be emitted once all pending compositor effects are completed.
Meta.WindowActor::first-frame
The ::first-frame signal will be emitted the first time a frame of window contents has been drawn by the application and Mutter has had the chance to drawn that frame to the screen. If the window starts off initially hidden, obscured, or on on a different workspace, the ::first-frame signal will be emitted even though the user doesn’t see the contents.