Function

Coglprogram_get_uniform_location

Declaration [src]

int
cogl_program_get_uniform_location (
  CoglHandle handle,
  const char* uniform_name
)

Description [src]

Retrieve the location (offset) of a uniform variable in a shader program, a uniform is a variable that is constant for all vertices/fragments for a shader object and is possible to modify as an external parameter.

Deprecated since:1.16

Use CoglSnippet api instead.

Parameters

handle CoglHandle
 

A CoglHandle for a shader program.

uniform_name const char*
 

The name of a uniform.

 The data is owned by the caller of the function.
 The string is a NUL terminated UTF-8 string.

Return value

Returns: int
 

The offset of a uniform in a specified program.