Function
Coglprogram_attach_shader
Declaration [src]
void
cogl_program_attach_shader (
CoglHandle program_handle,
CoglHandle shader_handle
)
Description [src]
Attaches a shader to a program object. A program can have multiple
vertex or fragment shaders but only one of them may provide a
main()
function. It is allowed to use a program with only a vertex
shader or only a fragment shader.
Deprecated since: | 1.16 |
Use |
Parameters
program_handle |
CoglHandle |
A |
|
shader_handle |
CoglHandle |
A |